Perpustakaan Sekolah Pascasarjana UNJ
Universitas Negeri Jakarta

Learning and Education Games: Volume Two: Bringing Games into Educational Contexts

Image of Learning and Education Games: Volume Two: Bringing Games into Educational Contexts
The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning. This volume, Bringing Games into Educational Contexts, delves into the challenges of creating games and implementing them in educational settings. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development. Learning, Education & Games: Bringing Games into Educational Contexts is the second in a series written and edited by members of the Learning, Education, and Games (LEG) special interest group of the IGDA (International Game Developers Association).
Availability
2022018452sch371.36 SCH lPerpustakaan Pascasarjana UNJAvailable
Detail Information
Series Title

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Call Number

371.36 SCH l

Publisher

Carnegie Mellon University ETC Press : .,

Collation

265 hlm. : ilus. ; 24,5 cm.

Language

English

ISBN/ISSN

978-1-329-70356-8

Classification

NONE

Detail Information
Content Type

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Media Type

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Carrier Type

-

Edition

Cetakan ke- 1

Subject(s)

-

Specific Detail Info

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Statement of Responsibility
No other version available

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License

This software and this template are released Under GNU GPL License Version 3.