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Learning and Education Games: Volume Two: Bringing Games into Educational Contexts



The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning. This volume, Bringing Games into Educational Contexts, delves into the challenges of creating games and implementing them in educational settings. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development. Learning, Education & Games: Bringing Games into Educational Contexts is the second in a series written and edited by members of the Learning, Education, and Games (LEG) special interest group of the IGDA (International Game Developers Association).


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2022018452sch371.36 SCH lPerpustakaan Pascasarjana UNJAvailable

Detail Information

Series Title
-
Call Number
371.36 SCH l
Publisher Carnegie Mellon University ETC Press : .,
Collation
265 hlm. : ilus. ; 24,5 cm.
Language
English
ISBN/ISSN
978-1-329-70356-8
Classification
NONE
Content Type
-
Media Type
-
Carrier Type
-
Edition
Cetakan ke- 1
Subject(s)
-
Specific Detail Info
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Statement of Responsibility

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