Perpustakaan Sekolah Pascasarjana UNJ
Universitas Negeri Jakarta

Motor Skill Model Game-Based for Long Jump in Children Aged 12-14 Years/YOU CHONG

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This study aims to create and test the effectiveness of a game-based long
jump learning model for children aged 12-14 years game-based long jump
learning model for children aged 12-14 years. The method used in This research
is a Research and Development (R&D) method from Borg and Gall with a pre
test post-test control group design. research design, namely pre-test post-test
control group design. The subjects in this study were junior middle Hunan City
China aged 12-14 years involving 7 schools, namely: 2 schools for small group
trials, 4 schools for large group trials and 2 schools for effectiveness testing.
effectiveness test. The number of subjects during the small group trial was 24
people and during the large group trial was 100 people. large group trial was 100
people, while the number of subjects for the effectiveness test was 80 people. as
many as 80 people. The instruments used in this research are through interviews
and questionnaires as well as long jump assessment tests through questionnaires
and long jump assessment tests through the assessment of 3 judges on 30
descriptions of the indicators of the prefix phase, pedestal phase, hovering phase
and landing phase. Data analysed using the statistical method of mean difference
test (t-test) to determine whether or not there is a significant effect of the use of
the model, then the amount of improvement in the long jump. significant effect of
using the model, then the amount of improvement is calculated from the pre and
posttest using the Gain/N-Gain score normality test with the help of the IBM
SPSS programme. Statistics Version 29.0.0.0 (241) 2023. The results of data
analysis show that: 1) 39 variations of the model variations of game-based long
jump learning in children aged 12-14 years can be applied in the long jump
learning process; 2). long jump learning process; 2) The results of the mean
difference test (t-test) show that the experimental and control groups both provide
an influence in improving the long jump learning process. learning process. Based
on the results of the N-Gain Score test calculation, it shows that the mean N-Gain
score for the experimental group is 0.76 including in the classification of
classification of high category improvement and the N-Gain value in per cent
form is 75.69 with an effective interpretation. effective interpretation.
Furthermore, the mean N-Gain score for the control group was 0.36 including in
the classification of moderate category improvement and the N-Gain value in the
form of per cent is 35.67 with an ineffective interpretation category. with an
ineffective interpretation category. Thus, it can be stated that the product model
learning model products based on games are effectively applied to children aged
12-14 years.
Keywords: Motor Skills Model, Long Jump, Games, 12-14 Years Old Children.
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D1521PENJAS/ds D1521Perpustakaan Pascasarjana UNJAvailable
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Series Title

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Call Number

PENJAS/ds D1521

Publisher

Prodi Doktor Pendidikan Jasmani Pascasarjana UNJ : Sekolah Pascasarjana UNJ.,

Collation

xii, 193 hlm. :ilus ;29,5 cm

Language

English

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Classification

PENJAS/ds

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Media Type

-

Carrier Type

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Edition

Cet.1

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